That had been a fib on my part, when I gave my first interview at our local news station, with my trigger event having been both public and tied to my family's fame. It hadn't been when I triggered that day seven years ago. I remember the first day that I truly let loose with my flight. Interesting thought exercise to imagine how Victoria would deal with the people in the TES world who canonically are aware of its metaphysical quirks and abuse them to the hilt for their own enjoyment.
"Wait," you might think, "is he using the destructive power of a nuke as a deterrent against an otherwise superior enemy in parallel to the modern day justification of maintaining nuclear armaments?" to which I'll say that you're being very silly about what is clearly just a story about a hero reluctantly moving toward his destiny and that MK's stories never feature any kind of thematic undercurrents ever. In "Lord Vivec's Sword-Meeting With Cyrus The Restless", Cyrus effectively applies the threat of the Pankratosword to get Vivec to back off from him and his crew. MK plays this for laughs mostly across multiple snippets, and it is funny to read about stuff like one crewmember telling another "No no, that part comes later, he has to do this other thing first." Tl:dr skillcap remover feat is standard issue for capital H-Heroes and it's OP as all Hell.Ĭlick to shrink.The Pankratosword is a piece of worldbuilding Michael Kirkbride wrote into a snippet about Cyrus the Restless back in 2010, and the ambiguity is - as all "Michael Kirkbride wrote this about TES" - 100% intentional (unless he was nibbling on magic mushrooms again).Ĭyrus the Restless is a swashbuckling Redguard in denial about becoming a legendary Redguard hero, with a crew who aren't denying it and try to push him into it with any knowledge they can find from the future, such as prophesies.
I don't actually know, it's not a genre I read much of. It's almost like being a cultivator, without the spiritual components, or at least I think cultivators is work. Of course, in real life you eventually hit that skill cap mythic heroes ignore, but when you're a myth rather than a man you can be simply so skilled it's essentially a superpower of its own. You can keep grinding EXP and adding more points to your sword skill, but your strength attribute ultimately hits a ceiling. The other difference, however, it what makes it truly special: there is no skill cap. In this specific scenario - a swordfight - superhuman strength and supernatural skill are identical, though if you ask the Swordsman to lift some rocks and you'll Quickly find a difference between the two. They also both provide +1s on the various actions that you'd roll for in a tabletop game - parrying, blocking, other swordsplay actions.
Plus 1 sword skill and plus 1 strength will help both equal one additional point of damage. However, due to the way the game's mechanics work, neither is worth more than the other in terms of damage calculation. You may either put that last point into strength or sword skill. For context, imagine you're playing a role playing game, and you have one point left. The idea that a more skilled warrior is a more powerful warrior. The mythic hero paradigm, on the other hand, is basically the idea of taking conventional wisdom to its logical conclusion. The ability, by its very existence, alters the workings of battlefield to such an extent as to make much of conventional wisdom useless. It's a "who cares how skilled you are, I can fucking fly," sort of thing. The latter works under the idea that some people simply have a abilities that elevate them above common soldiers, and it the lack of can never really be compensated for. I'm sure there are proper names somewhere, but this is what I got. Though I suppose that's a moot point because the Thu'um is the power involved in this specific example.Īnd now I shall blatantly segue into an essay I've been waiting for an excuse to blurb out somewhere about how mythological figures without explicitly supernatural abilities do things like slay monsters and fight armies.īatman, Skyrim warriors, and other quote-unquote "peak human" supers essentially work on the mythic hero paradigm rather than the superhuman paradigm. In fact, that sounds like the kind of thing exclusive to the Voice or other divine or cosmic abilities. Click to shrink.I don't think that the average mage is getting to (a power level equivalent of) that point either.